The full version of Pixelpolis Neon introduces a deeper, smarter and much more dynamic city-building experience. Here’s a clear breakdown of what’s new — and why these mechanics completely reshape how your neon metropolis grows.
Industry Reworked: Factory Permits and Capacity
Because AI capacity is finite, you receive factory building permits based on the current size of your city. Each factory you construct increases your factory capacity, and every new city building your population creates will consume a portion of that capacity.
This means:
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More factories = more capacity
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More capacity = more room for population-driven city growth
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But: You can’t spam factories; you must earn the right to build them through city expansion
It turns industry into a meaningful strategic layer instead of a simple resource to stack.
Zoning Instead of Placing Buildings
A major shift: You no longer place city buildings manually.
Instead, you draw zones, and your citizens will gradually build there on their own — as long as factory capacity is available. With a steady population influx, buildings appear organically, giving your city a more believable sense of growth.
Three Social Groups – and You Shape Their Dominance
Early on, all three social groups move in equally.
As your city expands, they will begin to propose special buildings tailored to their needs. You can:
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Accept them
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Ignore them
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Use them to guide your city’s identity
Each special building generates a desirability radius:
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Members of that social group are attracted to the area
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Others will avoid it
Through these radii, you indirectly control which social group becomes dominant and how districts evolve — from exclusive neighborhoods to diverse mixtures.
Streets With Style – and Subtle Influence
You can now build streets in three different colors.
They aren’t just cosmetic: each color has a small desirability effect, helping you fine-tune district identity, influence settlement patterns or simply give your city a distinct aesthetic signature.
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